HiRes Armed Photo Recon P-51F-6D Mustang for European Air War by Microprose

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Skin notes:

These files will change the P51D-25 Photo Recon Escort fighter into the Armed Photo Recom P51F-6D.
This skin was modeled after the colours of the 7th Photographic Reconnaissance Group, 14th.Photo Recon Squadron
based at Chalgrove, England April 1945.
Althought P51D were used as escort fighters for the unarmed P38 Lightnings during this period.
It is possible, althought not substantiated historically, that a few P51Ds could have been field modified
to proform this role. So, this skin adaptation should be considered fictional.
However, flying single missions over occupied Europe against various Luftwaffe interceptor of mixed skills, 
various aircraft configurations and numbers, during different times of the day could be a lot of fun....

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Installation notes:

First, install the P51D-25 Photo Recon Escort Fighter files into your EAW Directory.
Then install these *****.tpc files to transform the escort fighter into the Armed Photo Recon Mustang.     

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Files, Credits and Thank You notes:

The basis of this skin was developed from the original HiRes P51D Mustang created by John"Chompy"Masters and Jeff"Salty"Salter
Below are Salty's notes regarding this base model's element developments.

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High Resolution P51D Mustang V 1.0 (D3D Version)
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This high resolution 3d model represents many hours of effort and has been a labor of love. Please respect the time 
and effort that has gone into this creation. The model is freeware and is for the use of the EAW community. 
All that is asked of the community is to acknowledge the authors and give credit for the original 3d model and skin. 
It is yours to enjoy and to modify, It is hoped that this will spure others to further refine not only this great aircraft, 
but many others for the benefit of the EAW community.

After 6 months in the making, Chompy and I,  are proud to be able to bring you the High Resolution P-51 D Mustang.  
The new 3dz set uses 6 3dz's and 6 pcx files for the main shape, plus cockpits, transparancies and wingview which makes 12 pcx files 
and 17 3dz's to edit.  This aircraft is completely non mirrored with the equivalent of 512 x 512 textures. 
Using multi 3dz's has allowed the use of  extra points and sub-elements to fix a few things that needed attention.

The following list summarizes the use and connection of each 3dz file:
Pp51dA.3dz - 3dz file for the left rear fuselage and tail.
Pp51dB.3dz - 3dz file for the right rear fuselage and tail.
Pp51dC.3dz - 3dz file for the cockpit.
Pp51dE.3dz - 3dz file for the right wing.
Pp51dF.3dz - 3dz file for the front fuselage, left and right.
Pp51dG.3dz - 3dz file for the left wing.
Pp51dH.3dz - 3dz file for the "Gunst type" transperant shadow.
Pp51dL.3dz - 3dz file for the left Torn Off Wing.
Pp51dM.3dz - 3dz file for the Medium Distance Model (actually the old Pp51df.3dz)
Pp51dP.3dz - 3dz file for the prop.
Pp51dR.3dz - 3dz file for the right Torn Off Wing.
Pp51dS.3dz - 3dz file for the Long Distance Model
Pp51dU.3dz - 3dz file for the High res cockpit wingviews
Pp51dV.3dz - 3dz file for the left half of the "deflection cockpit".
Pp51dW.3dz - 3dz file for the right half of the "deflection cockpit"
Pp51dX.3dz - 3dz file for the cockpit instrument panel.
Pp51dY.3dz - 3dz file for the in cockpit Prop textures.

Pp51dfrt.pcx/tpc - texture file for F.3dz (Front fuselage)
Pp51dtex.pcx/tpc - texture file for C, H, P and Y.3dz's (c.pit, shadow, prop, cockpit prop)
Pp51dtra.pcx/tpc - transperancy info for the Pp51dtex.pcx/tpc
Pp51dlex.pcx/tpc - texture file for G.3dz (left wing), and L.3dz (Left TOW)
Pp51drex.pcx/tpc - texture file for E.3dz (right wing), and R.3dz (Right TOW)
Pp51dtll.pcx/tpc - texture file for A.3dz (left tail)
Pp51dtlr.pcx/tpc - texture file for B.3dz (right tail)
Pp51dmex.pcx/tpc - texture file for M, and S.3dz's (MDM and LDM)
Pp51dwng.pcx/tpc - texture file for U.3dz (Hires cockpit wingview)
Pp51dv.pcx/tpc   - texture file for the cockpit interior
Pp51dvtr.pcx/tpc - transperancy info for the Pp51dv.pcx/tpc (Clear gunsight mod)
Pp51dx.pcx/tpc   - texture file for the cockpit instruments

While every attempt has been made to perfect this 3d model, there are some minor rendering sequence problems that were not overcome. 
It is hoped that some might take it upon themselves to correct these deficencies and improve upon what has already been accomplished.

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Credits: -  Big thank-you's go to -
-John Masters for his great 3d modifying skills and his constant encouragement and enthusiasm for this project. He has become a good friend. 
Thanks alot Chompy!
- Jeff Salter for providing the jaw-dropping 512 x 512 textures, from which the new PCX's were built, 
and for being my right hand man throughout this project.  Much appreciated - thanks a million Jeff!
- Alessandro Borges for his superb 3DZ Studio and Converter tools.  
They are the backbone that allows EAW to still stand tall after all these years.
- Cord Hartmann, for the original F.3dz which I started with - now the M.3dz .
- Cord Hartmann for his 3DZ C.A.M. tutorial.  This was my introduction to 3dz editing.
- Migge for his cockpit/guage textures which I modified.
- Moggy for sharing his notes.  The "paste on 3dz's" info is at the core of this new 3dz, 
and also thanks for help solving some of the rendering problems.
- Mr. Johnson, Muas and Captain Kurt for their offers of assistance.
- Mosi for his great skinning tutorials.  His techniques were used extensively.
- Captain Kurt for help with problems that arose along the way.
- Charles, Pobs and Andy for the idea of the transperant shadows.
- Peregrine for the idea of the "deflection cockpit"
- JWC 32 for his wide view cockpit.
- and many thanks to Ray 'ROTTON50' Otton for the workable flaps
and the much needed reconfigured P51D model...


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Enjoy your missions and watch your six...

David 'Skylark' Phillips